Heart of the Cards
Heart of the Cards is a card game where you must outline the card's symbol in order to make it effective! Drawing well will result in an increase in the card's effectiveness and drawing poorly will result in abandoning the card.
Technical Notes
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There is a small bug affecting downloadable versions of Heart of the Cards where progression is stalled after losing then trying again. Since progress is saved, you can reboot the game and the issue will go away. The WebGL version of the game is unaffected. Updates addressing this issue will occur after the game jam has ended.
There are reports of the game loading slowly in Safari. If you experience this, you can either wait for it to load (and then it will run fine) or use another web browser (ie. Firefox or Chrome)
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Basic How To Play
To make a selection, use your mouse to draw over the buttons or cards.
Select a Card, and trace the symbol on the card in order to play it. A very accurate trace will result in a bonus modifier to the card's effect, while having a low accuracy will make your card useless.
Using any of the three augment cards (the leaf, diamond, or lightning) will allow you to play a second card with it.
Base Cards
Fire: Damage
Water: Counters Fire
Earth: Defends
Augment Cards
Lightning: +2 Fire
Diamond: +2 Earth
Leaf: +2 HP
Advanced How To Play
Cards:
Fire I: Does 1 damage to the enemy
Fire II: Does 2 damage to the enemy
Fire III: Does 3 damage to the enemy
Water I: Negates incoming damage, and then deals 1 damage to the enemy
Water II: Negates incoming damage, and then deals 2 damage to the enemy
Water III: Negates incoming damage, and then deals 3 damage to the enemy
Earth I: Defends against 1 damage
Earth II: Defends against 2 damage
Earth III: Defends against 3 damage
Augment Cards:
Basic: Any augment card will remove the need for the player to trace a symbol, and the card will be played with an "average" accuracy level.
Lightning:
- Deals 2 damage to the enemy
- If played with an Earth or Water card, the counter/defense level will decrease by 1
Diamond:
- Defends the player against 2 damage
- If played with a Fire or Water card, the damage dealt by the player will decrease by 1
Leaf:
- Heals player for 2 health
- Reduces the effect of the card it is played with by 1 level
Card Interactions:
Fire - Fire : Both player and enemy takes damage relevant to the card played against them
Water - Water: Both player and enemy take 1 damage, regardless of card tiers
Earth - Earth: Nothing occurs
Water - Earth: The water backfires, and deals damage equivalent to the level of the water card to the person who played the water card
Accuracy Specs:
If your trace is between 0-35% accurate, the card you play is null.
If your trace is between 35-70% accurate, the base value of the card is played.
If your trace is between 70-100% accurate, the level of the card played is increased by 1.
Status | Released |
Platforms | HTML5, Windows, macOS, Android |
Authors | Charles Reverand, stytchys, LawrenceOny, Saber333 |
Genre | Card Game, Strategy |
Made with | GIMP, Unity, Audacity |
Tags | artgame, Hand-drawn |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | One button |
Download
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