Krack-e-lacken
~~Visual effects are not shown in the web version due to an engine incompatibility. Please consider downloading the Windows version for the full experience.~~
It's time to get krack-e-lacken! Sailing across the seas is hard work and there's countless dangers to face. From dangerous krakens to other ships looking to steal your loot. Every time you lose, you return to an island where you purchase upgrades and restock before trying again.
--- How To Play ---
Select your attack by clicking on it
Chargeable attacks show a bar, click the weapon as many times as possible before time runs out!
--- Upgrade Info ---
Hull Upgrade | This upgrades the class of ship. Each upgrade gives you a higher max health and allow you to purchase more cannons. (1 -> 3 -> 6) |
Cannon | All of your cannons fire each time you use them. Having multiple cannons means more damage! But, this also makes it take longer to charge. |
Auto Chargers | Charges the cannon shot automatically. They stack linearly. |
Explosive Barrel | An alternative attack that throws a barrel in the ocean. The barrel must be clicked while in the water so that it reaches the enemy. |
Barrel Engine | Automatically charges the barrel after it is put in the ocean. They stack linearly. |
--- Credits ---
Kend'or Wilson | Music & Sounds |
Chad Van Patten | 3D Artist & 3D Animator |
Mike Farley | 3D Artist & 3D Animator |
Charles Reverand | Programming & UI |
Created in two weeks! This is the fourth project for GSAS-4510 | Experimental Game Design.
// Fonts
Itim by Cadson Demak
Status | Released |
Platforms | HTML5, Windows |
Authors | Charles Reverand, Mike, Chad VanPatten, ken10wil |
Genre | Strategy |
Made with | Unity |
Tags | Idle |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Download
Download
Krack-e-lacken.zip 39 MB
Comments
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information on what upgrades do would be nice