~~Visual effects are not shown in the web version due to an engine incompatibility. Please consider downloading the Windows version for the full experience.~~


It's time to get krack-e-lacken! Sailing across the seas is hard work and there's countless dangers to face. From dangerous krakens to other ships looking to steal your loot. Every time you lose, you return to an island where you purchase upgrades and restock before trying again.



--- How To Play ---

Select your attack by clicking on it

Chargeable attacks show a bar, click the weapon as many times as possible before time runs out!


--- Upgrade Info ---

Hull UpgradeThis upgrades the class of ship. Each upgrade gives you a higher max health and allow you to purchase more cannons. (1 -> 3 -> 6)
CannonAll of your cannons fire each time you use them. Having multiple cannons means more damage! But, this also makes it take longer to charge.
Auto ChargersCharges the cannon shot automatically. They stack linearly.
Explosive BarrelAn alternative attack that throws a barrel in the ocean. The barrel must be clicked while in the water so that it reaches the enemy.
Barrel EngineAutomatically charges the barrel after it is put in the ocean. They stack linearly.

--- Credits ---

Kend'or WilsonMusic & Sounds
Chad Van Patten3D Artist & 3D Animator
Mike Farley3D Artist & 3D Animator
Charles ReverandProgramming & UI


Created in two weeks! This is the fourth project for GSAS-4510 | Experimental Game Design.

// Fonts

Itim by Cadson Demak

Download

Download
Krack-e-lacken.zip 39 MB

Comments

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information on what upgrades do would be nice